Blender 2.64 – Edit Mode / Mesh Modeling

Objects have 4 sub-components; vertices, edges, faces and origin

Selecting Vertices Edges And Faces

Tab – edit mode

Ctrl Tab – switch between vertices, edge, and face edit mode

A – Select all / none

Right Click – select / deselect

Shift Right Click – Select / deselect  additional vertices

B – Box select

C – Circle select

  • mouse wheel up / down – increase / decrease circle size
  • left mouse button to select
  • middle mouse to deselect

Alt Right Click – Select horizontal or vertical loop of geometry

Shift Alt Right Click – Select / deselect additional horizontal or vertical loop of geometry

Ctrl Alt Right Click – Select horizontal or vertical ring of geometry

Shift Ctrl Alt Right Click – Select / deselect additional horizontal or vertical ring of geometry

Limit Selection 3D viewport toolbar – only works in solid display mode

  •   Limit Selection button off – allows selection of all vertices
  •   Limit Selection button on – limits select to only visible vertices

G, R, S – Translate selected location, rotations, or scale

X,Y,Z – Constrain selected translation to respective axis.

Shift X,Y,Z – Constrain selected translation to plane of respective axis.

/Editing Geomtry

/Ctrl Left Click – create vertex

/Ctrl Left Click – create vertex connected by edge or face from last active selected vertices

/F – Create edge between two vertices

/F-  Create polygon between 3 or more selected vertices

/Vertex, Edge and Face Menu

Ctrl V – open vertex menu

Ctrl E – open edge menu

Ctrl F – open face menu

Space – open search command menu

Subdivide

3d Viewport -> Tools Panel -> Subdivide – divides in half selected sub components

Alt J – Converts two joined triangle faces into one quad face

Loop Cut and Slide

Ctrl R – begin Loop cut

  • Slide loop and left click to place cut or right click to cut at median
  • Mouse wheel up / down – increase / decrease cuts

Knife Cut

K – begin knife cut

  • Left Click to draw cut lines
  • Hold Ctrl for exact midpoint knife cut

Enter – end knife cut

Rip Tool

V – will detach vertex and adjoining edges to be translated towards the direction of the mouse cursor

Extrude Tool

E – Extrude selected geometry

3D Viewport -> Tools Panel -> Extrude region button – Extrude geometry as a region

3D Viewport -> Tools Panel -> Extrude individual  button – Extrude geometry individually

Spin / Spin Duplicate Tool

3D Viewport -> Tools Panel -> Spin – spins selected geometry around the 3D cursor perpendicular to screen view

Screw

3D Viewport -> Tools Panel -> Screw – spins open line mesh geometry 360 and translates in the Z direction resulting in the bottom vertex meeting the top vertex after one revolution.

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